using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu] public class MEDIA_MAS1_PreguntasL1 : ScriptableObject { [Header("Set Pregunta")] public GameObject G_CubeObject; public RenderTexture Rt_CamImage; public int I_MaxSliderX; public int I_MaxSliderY; public int I_MaxSliderZ; [Header("Respuesta")] public int I_Cubos; public int I_Volumen; public int I_Medida; }